Creative Catch-Up: Jade

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After Jeric, the next creative we’d like to introduce you to is Jade. It’s because we at Jumbla are in a bit of a J mood. Just joking: it’s actually just a jenuine… jo-incidence.

WHAT’S YOUR DREAM JOB.

Working at Jumbla – am I allowed to say anything else?

SO, HOW LONG HAVE YOU BEEN LIVING THAT DREAM.

Since January 2015. I actually applied for a job in early 2014. I passed the motion test but in the end they weren’t able to offer me a job. Then I joined another studio, and after just over a year working there, I received an e-mail from Jumbla letting me know there was a possible role opening up that I might be suited to. I actually didn’t reply or take up that offer right away. I think it was because I was still a bit bitter (laughs). But then they were kind enough to write to me again – and since it came from the creative director himself (Cal) – I thought, “Oh, I better come in for a chat”.

SO ARE YOU GLAD YOU SWALLOWED YOUR PRIDE?

Yes! So glad – I’m super happy here. The people are awesome and the work is really varied.

WHAT’S YOUR FIELD OF EXPERTISE?

All the creatives at Jumbla are relatively generalist, but if I had to specify I’d say 3D characters and 3D motion.

DO YOU HAVE A FAVOURITE SOFTWARE SUITE?

I work on 3D in Cinema 4D, and Maya and Max. I must admit I have a soft spot for Maya – it was my first love.

HOW DID YOU END UP IN THIS FIELD?

To be honest, after school ended I fluffed around a lot – I didn’t really know what I wanted to do. But I’d always been drawing and always appreciated design, so after a few random odd jobs I decided to do a course in 3D animation at QANTM. I basically did it as an excuse to illustrate. But then, once I was surrounded by all these amazing illustrators I started to suspect that maybe I wasn’t as good as I thought I was (laughs) – so then I stuck to 3D. The other selling point of the course was that it would only take two years. However, in the end… it took me three-and-a-half. I think I was having too much fun with “uni life”.

SO YOU FELL INTO THIS CAREER BY CHANCE?

I fell into 3D by chance, but not the design world in general. Design is my passion.

WHAT’S SOMETHING WE MAY NOT KNOW ABOUT YOU?

I’m getting married soon in Vietnam – to someone who also happens to work as an animator.

My family migrated from Vietnam to Australia when I was 5. I want to marry there because my dad passed away earlier this year. Spending the extra time with family made me feel like I’ve perhaps been distanced from them. Dad’s passing away brought me back to the family, and it made me feel a massive urge to embrace my “Vietameseness” – and share it with my future husband.

WHAT ARE SOME OF YOUR HOBBIES?

I’m learning to play the drums – and I’m working my way towards solving a Rubik’s Cube by heart.

WHAT’S YOUR FAVOURITE JUMBLA WORK?

One that always stood out to me is “What is Lumeo” – it’s actually a 2D piece from a few years ago. I remember it being the reason I wanted to work for Jumbla. I loved the use of circles and the clever transitions. For its time, it was almost groundbreaking – and it still stands out today. It’s an old video but it’s stood the test of time.

WHAT’S THE BEST JOB YOU’VE WORKED ON

I’ve probably had the most fun working on Responsible Gambling. I got to design the characters and build the work from scratch, before the other creatives animated it.

WHAT’S YOUR ADVICE TO OTHER ASPIRING CREATIVES

I recently heard a quote by the designer Paul Rand: “Don’t try to be original, just try to be good”. I think that rings true for me. When I first started out I just wanted to be original, but I think I actually started learning a lot more when I didn’t try to reinvent the wheel – but rather, tried to be good first. So my advice is to develop your broad base of skills first, then you’ll find you start producing things that are original and awesome.

 

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